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"Return to the airlock! -> Victory!"

I had trouble with the movements, I kept wanting to do sidesteps instead of turning.

Having to collect 100% of the ship's treasure was a bit too harsh.
Being able to escape the level with, say, 12/14 treasures, and possibly reducing the time before the ship explodes by 30 seconds to compensate, would probably be more intense and less frustrating.

That said, I like the concept of a Dungeon Crawler with pirate boarding, and it would be worth developing the idea.

(+1)

Thanks for playing!

In the post jam version you'll be able to leave the ship whenever you want, and spend the collected treasures on upgrades, so it will depend on you how much you risk for faster progression. And I'll also add strafing.