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Nice artwork, I like how everything blended well together like the characters & backgrounds etc. And music enhanced it too. Not the biggest fan of this kind of million japanese names stuff, but the story worked. In the beginning I played easy mode and found it too easy, like didn't have to use any skills. And it would have been nice if there was some other point than just picking the highest number, because you didn't have to think. Like maybe pick a high number but not too high. Then I switched to normal difficulty and fought the dragon. The dragon fight was kind of too long and somewhere in the middle it became really hard (maybe I didn't know how to use all the skills?). But like I think my reaction time is higher than average and there was no chance of defeating it unless you had the boost values skill on and if you'd used it and took a hit, it might be that its cooldown was on on the next turn and then there was no way (that I understood) of winning the round, without the boost skill. But yeah like I said, maybe I didn't understand how to use all skills.

(+1)

I appreciate the feedback. 

I am aware that the million japanese stuff is a bit of a turnoff but the characters are all more rooted from japanese concepts/ideologies. Hence why it kinda reflects in their wording more. I'll admit localizing it to more general audiences is a bit of a challenge in that aspect. 

The feedback of just picking the higher number only is something that has been noted. The reason why I chose to put a higher number as the mechanic was to emphasize the exceed part of the theme. To exceed what's better than the expected value. It's difficult to really fix this during the jam period. On normal/hard difficulty, the variance is a little less obvious and you have lesser options to choose from. On the latter stages, the increase value rates for the enemy gradually do go up faster. Hence why it gets more difficult on latter stages. The dragon gets tankier as well. Forcing you to use Khromko's skills.

As for the dragon fight, I will admit that on normal difficulty the timer is slower than it is faster. Also damage rates are low unless you use Khromko's skill, which deals more damage while his skill is active. I didn't really tutorialize it that well for that fight in particular due to a lack of feedback during that fight. So I appreciate the candor.