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I think I "won" on my first try (I have 400k and nowhere to spend it on as I filled the whole board with towers). I like that I could build the towers anywhere, and your system of computing the ideal path (and also stopping me from completely blocking the path) works nicely.  I would appreciate more levels, or something that would make the game "longer" for the player to enjoy it more. I also miss the third ingredient, maybe it could be added in a way that you could destroy (sacrifice) a tower, which would deal a great amount of AOE damage? Last, but not least, I appreciate the handmade simple graphics, and the soundtrack.

Thank you for the comment!

 I agree, there are plenty of (even low hanging) fruits to pick up, but I did not have enough time (and at the end energy) to implement them. The original idea was for the enemies to sacrifice and destroy/disable some turrets. Maybe they could even calculate which tower would be best for them to destroy.

The game obviously needs something to make the gameplay longer, either more levels, or some sort of puzzle mechanics - f.e. what is the least budget to survive X amount of enemies. And wanted it to be impossible to beat with the starting budget, so you would need to die and get more money, but apparently 100 is enough.