Reposting from review.
It's a game about grinding, effectively. At least as far as I got. Interpreting 'beyond expectations' as requiring you to be a level above the signpost is a bit of a weird one. Such a game would require the grinding to be fun, but unfortunately it doesn't succeed at doing that.
It's a very slow game that tediously involves spamming the attack button for much of it, made even slower by the enemies taking 2-3 hits to kill on average since you're stuck with one party member. The enemies also generally don't give much experience so you will be doing this quite a bit. Gets easier when you get the AoE spell, but it's still slow and effectively involves fighting randoms over and over. I couldn't force myself to grind for the second boss and had to stop.
The dialogue is also odd. The NPCs are extremely chatty and go on long diatribes, sometimes going on for 10+ lines about stuff that is exceedingly generic 'well this IS a jrpg' stuff. Accidentally talking to one of these NPCs in town again is a bit torturous. The priestess is particularly guilty of this - I groaned when she went over the five pieces of information and then would keep extending the conversation even longer and then doesn't even join you even though there's no reason why she logically shouldn't. There's a reason why most standard jrpgs don't stick you alone for very long.
There's definitely some potential here. There seems to be some sort of greater mystery to the story and that might be compelling, but I just found it difficult to get invested in the world, and the combat being extremely boring in spite of the main conceit being grinding killed my interest.
Good luck with your future stuff.