Gave this a try, got to the 4th-5th enemy (the dual flames) where I decided that was enough for me.
- Scary that when I try to download the game Itch.io immediately flags the user as suspicious and to be careful, oof.
- Concept is okay: roguelike where you randomize the party every go. But there is nothing for the player to DO, there are no options in combat: a handful of skills, no items or gear (that i reached), no exploration. There is very little for me to decide moment by moment and it's not very engaging.
- The fire spirit enemy is common and physical attacks seem to miss him, which leaves some characters with no magic sitting ducks entirely, which is annoying.
- The fire spirit took as much dmg from ice and fire spells? okay then.
- The mapping is VERY rough, and nothing else on the presentation pops out.
- TP and MP: I found (so far) no way to recover MP at all, so while spells were nice (and the only way to fight the flame) there was no way to recover it, so i was fucked. That means TP skills would be the way to go, except the flames evade physical strikes! And i cant even build tp because I miss.
- No real way to heal HP except one spells I eventually got, which use MP, which I can't restore.
- No recovery, items, gear, exploration, there is ONLY combat, and the combat isn't very interesting.
Generally I think this would need a lot of work to be appealing: my suggestion would be content to do BETWEEN the fights, even as simple as a few chests of gear/items, or make the fights themselves more interesting and have more combat options.