I gave this a spin, not at all knowing what to expect from those screenshots, and a complete lack of description...
- No saving? I'm out XD I completed the second fight and was going around town when i left the game.
- I won't harp too much on the English text because the french makes me think it's not a first language, but it was a bit rough. There was some nice flavor to the dialog but that takes a hit and becomes a bit messy after the tutorial.
- There was some nice effort in parts to display the Visual Novel portrait movement style, pity it goes away for long stretches too.
- The visuals: they are very clearly unfinished and I don't want to be mean, but they are...very poor. I can kinda see what you were going for but its all squares and arrows and it does nothing to appeal.
- Gameplay is...interesting, but feels very hard to understand. The tutorial was harder than the fight itself, even, though I suppose that comes with having to explain a complicated system. Still, needs a lot of smoothing there, and I would probably make the tutorial enemy's patterns easier to start out.
- The item/magic menu are nightmarish and very awkward to navigate due to the lack of visuals.
- Dialog needs another pass for sure: at the intro I don't think you ever told me where I was meant to go? Then at some pint they say go to Colosseum then that's empty and you have to go to barracks...overall needs clarity, and shortening the fluff in some spits.
- Shop menus are only in french.
- Inventory/Spell menu icons at the bottom while outside of combat seem to be bugged, sometimes they open the other menu (item/magic) instead.
In short: an ambitious concept to be sure! But the execution and above all presentation drag it down.