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Guiding the Cave Drone


So I have this mechanic in the game where you can draw a path using the mouse to guide the Cave Drone through narrow passages or past monsters, but I wasn’t happy with how it looks. The Drone doesn’t take damage from the monsters while following the path( it does at the end, if you touched a monster while drawing the path, which stops the drawing), and allows it to squeeze through narrow gaps. So to help with that I made two changes:

1. Now the drone sprite is reduced in size and darkened while on the path. I think it makes much more sense visually to show why the drone might fit though those gaps.

2. The lighting starts darkening and shadows intensify when you start on the path and in one second it goes to max darkness where you can see in only a small area around the Drone. It jumps back to normal lighting right away as soon as you stop.