Thank you for playing!
> I found the combat a nothing-y, maybe I missed something, but I just hit forward until I won and never felt any danger?
It's a bit simplistic, but I think it works pretty well when you are forced to maneuver around the room and try to avoid being hit; I possibly erred on the "easy" side in the last balancing touch, so that people could experience the game (maybe if you had had 1/3 of hit points, you cannot just bash your way to victory)
> My experience was also that it was very easy to get lost, I wish there was just one more tile of “render distance”, or more variety in the areas, because I took my a lot longer than I care to admit to realise the start looped.
I'm a bit torn on this part since I did want people to feel weirdly lost, but I agree one more tile of viewing distance, and adding more things to each area would have improved the experience definitively.