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(+1)

Got through the first world of the game, really good work! Very impressed you have this many levels made out, and what I saw was really satisfying, thought provoking, and easy to understand. Having the eyes match the slimes health is a good touch, and the music is fun and bumpin. Would have liked to see different worlds have different themes or gameplay elements, but it's a jam so understandable that you kept scope small. Main reason why I suggest this though is just that for me it did get a bit repetitive after the first world, so while it's nice to see all these levels, it feels a bit over saturated. However don't get me wrong, this was really fun! This comes from a desire to see more from this world and more ideas you have to offer, since this was a really good first impression. Really good work y'all it turned out great! 

(Also I did have issues figuring out the pause menu on keyboard since when pressing esc it opens the level select and quit game screen which was jarring, and I noticed that wasn't happening on controller.)

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I wanted to split the mechanics out for the lore of the sequel - if you want to see another gameplay element experimented with, be sure to check out Slime Miner DX for crumbling tiles!

I would love to have different themed environments for each difficulty. Unfortunately jam constraints made that unfeasible, but that would be top of the list for me in terms of improvement for sure