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So i was playing your game for around a week and finally have beaten your records at Tutorial (46,77 atm):


That was a good time, wanted to show my progress, thanks again for making it happen :) Hope to see you improve the project further! 


Further feedback:

-Addition of Leaderboards gave me a reason to push my record instead of just be satisfied ater first chain sliding at Tutorial, so i guess this was good change :)

-Forgot to mention that i like that music changes depending on your standing or running, nice touch!

-I was annoyed by climbing at some point - it seemed like it was ruinig the flow but then i came to appreciate them as soft reset for track, so you don't have to analyze whole run to potential improvements but only a chunks for them


Potential improvements:

-Replay other people runs - to analyze them for improvement (mb record iput and try to simulate it later?)

--At least checkpoints timing

--Or checkpoint timings for yourself (integration with LiveSplit mb?)

--Or show speed and its changes (through color or arrows for example)

-Easy reset button for the whole run (mb at "G" or something like this, reachable, but not accidentaly pushed), now i have to go Esc -> Point mouse on Restart -> Click, became annoying a bit (i did a lot of runs!)


There is possibility to gain upwards momentum but i don't get how to do it, can you help? I can do it sometimes but it's not consistent (1 in 100 tries roughly):

P.s. I also have started to try Course level, got 1:22:31, it was not that scary as i was thinking when firsttiming it, so prob will try more and can share video if you're interested :)
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Thank you so much for all of your notes! I really appreciate your time and dedication.

I've had that jump bug before but I haven't been able to consistently reproduce it. If it's something that requires skill to perform then I might leave it as a mechanic. 

If I decide to make any more updates then I'll include checkpoint splits. I think I can add them to the leaderboard too. I can also add the restart key and a speed indicator pretty easily, those are some great ideas. A replay function would also be great but I'm not sure if there's a way to share them with LootLocker. 

I would love to watch you beat the main course. Thanks again for playing :)

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I like your approach that if this is skill expression then this is ok, i hope it's reproducable because it can be a cool thing to execute


Hope to see more updates for sure!


Your desire to watch my walkthrough motivates me for sure, mb i will do it in the near future. Btw could you help to improve my time on it? I have video of my current personal best -

- it feels close to perfect with my current strategy, not like i can shave 1,5 secs. Where can i save time there? What are your splits if it's not that hard to gather them? Or mb you have video too even, that would be ideal. Also if you guys have your walkthroughs as videos i would like to watch them as well :)
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I made some mistakes but I was able to beat my best time in this recording. You found some original skips in both your Course and Tutorial runs. I'm impressed! Part of the fun is finding the best route and part of the fun is trying to execute it perfectly. 


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Wow! Nice dashes, i can say you like them, haha! :) Dash at chain trampolines is mindblowing for me too, lol :) I wish to try your moves but a bit later

Part of the fun is finding the best route

I agree, even tho atm i have a problem - that i was (before your video) out of ideas how to improve things except of small adjustments (like using dash instead of using "gravity point" or how do you call them :) ) and these are really difficult to measure with current tools. So there is another potential improvement i see, but not sure how to implement this - give the tool which will tell you what's your time from one point to another (prob through checkpoints at start but prob better to have custom place in the future) - for example easiest implementation i see is to measure time from last checkpoint somewhere separately (and save best time between 2 checkpoints and total time as well, mb we can use like "sandbox" mode, where time is not saved for leaderboard if that would be easier) and make ability to move to previous checkpoint, so at least we can compare time between different techniques. Hope it was understandable, at least you get the idea i'm talking about

Btw, if you don't mind, could you make also Tutorial video, would like to watch that :)

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I've thought about adding a practice mode that would let you select a checkpoint to restart at. I think that would help a lot since you wouldn't have to play the whole level to test specific skips. Maybe it could include other features like flight so that you could examine the course. 

I was able to break my Tutorial record twice. The slide jump doesn't have a minimum timer so you can do some pretty creative stuff and there's also a "hop" mechanic that I didn't explain in the tutorial. It lets you maintain a lot of your momentum with a normal jump if you can time it right. 


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Sorry for late response, actually i have read your message a while ago but had difficulties to answer

I really like your moves at Tutorial, was interesting to see, thanks for videos! I'm on my way trying to beat your time, that's a big challenge!

Not so far ago i had 1:18:08 at Course but don't have a mood to upload video atm, mb later

I've experienced "hop" effect, but could not fully understand it, you should just slide + jump in very short time after landing? What exactly and how should we time here? Could you explain it a little bit more?

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If you try to jump while in the air it will buffer your input for .05 seconds and then jump as soon as you touch the ground. You need to hold the jump button down during this time. You can see it in the first video below. 

While testing it today I discovered a bug when using it with slide. It's using a cached version of the slide speed instead of re-calculating it on the landing. This is how I was able to maintain my speed for my Tutorial record. You can see it causes me to jump backwards in the second video below. 

Thank you for videos and with controls on screen, it helps! Also a funny bug, probably will try to reproduce it too. I'm curious tho now what's the difference between "hop" and slide + jump? Both as i can see are keeping momentum but it seems that jump can be more difficult to use and with slide it's thing about caching speed you've mentioned, but in principle the are very similar. Does "hop" is only keeping momentum or probably we can speed up with it? What about falling and speed for it, does "hop" work with that?


I'll try it later i think but have typed just in case you have answers already)

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The hop doesn't increase your speed at all but it has a different arc than the slide jump. It gives you a little more height and less distance which can be useful in some cases. Sometimes it's better/easier to get a hard fall and then convert that into forward speed with the slide.