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I made some mistakes but I was able to beat my best time in this recording. You found some original skips in both your Course and Tutorial runs. I'm impressed! Part of the fun is finding the best route and part of the fun is trying to execute it perfectly. 


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Wow! Nice dashes, i can say you like them, haha! :) Dash at chain trampolines is mindblowing for me too, lol :) I wish to try your moves but a bit later

Part of the fun is finding the best route

I agree, even tho atm i have a problem - that i was (before your video) out of ideas how to improve things except of small adjustments (like using dash instead of using "gravity point" or how do you call them :) ) and these are really difficult to measure with current tools. So there is another potential improvement i see, but not sure how to implement this - give the tool which will tell you what's your time from one point to another (prob through checkpoints at start but prob better to have custom place in the future) - for example easiest implementation i see is to measure time from last checkpoint somewhere separately (and save best time between 2 checkpoints and total time as well, mb we can use like "sandbox" mode, where time is not saved for leaderboard if that would be easier) and make ability to move to previous checkpoint, so at least we can compare time between different techniques. Hope it was understandable, at least you get the idea i'm talking about

Btw, if you don't mind, could you make also Tutorial video, would like to watch that :)

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I've thought about adding a practice mode that would let you select a checkpoint to restart at. I think that would help a lot since you wouldn't have to play the whole level to test specific skips. Maybe it could include other features like flight so that you could examine the course. 

I was able to break my Tutorial record twice. The slide jump doesn't have a minimum timer so you can do some pretty creative stuff and there's also a "hop" mechanic that I didn't explain in the tutorial. It lets you maintain a lot of your momentum with a normal jump if you can time it right. 


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Sorry for late response, actually i have read your message a while ago but had difficulties to answer

I really like your moves at Tutorial, was interesting to see, thanks for videos! I'm on my way trying to beat your time, that's a big challenge!

Not so far ago i had 1:18:08 at Course but don't have a mood to upload video atm, mb later

I've experienced "hop" effect, but could not fully understand it, you should just slide + jump in very short time after landing? What exactly and how should we time here? Could you explain it a little bit more?

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If you try to jump while in the air it will buffer your input for .05 seconds and then jump as soon as you touch the ground. You need to hold the jump button down during this time. You can see it in the first video below. 

While testing it today I discovered a bug when using it with slide. It's using a cached version of the slide speed instead of re-calculating it on the landing. This is how I was able to maintain my speed for my Tutorial record. You can see it causes me to jump backwards in the second video below. 

Thank you for videos and with controls on screen, it helps! Also a funny bug, probably will try to reproduce it too. I'm curious tho now what's the difference between "hop" and slide + jump? Both as i can see are keeping momentum but it seems that jump can be more difficult to use and with slide it's thing about caching speed you've mentioned, but in principle the are very similar. Does "hop" is only keeping momentum or probably we can speed up with it? What about falling and speed for it, does "hop" work with that?


I'll try it later i think but have typed just in case you have answers already)

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The hop doesn't increase your speed at all but it has a different arc than the slide jump. It gives you a little more height and less distance which can be useful in some cases. Sometimes it's better/easier to get a hard fall and then convert that into forward speed with the slide.

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I've uploaded my Course run (1:18:08):

Just refining your movements in the most part, could not discover new ones and still feel needing tools instead of doing it manually (which is at least difficult, and sometimes impossible). That's not about making you to do them right away, just wanted to explain that i feel a bit demotivated to do experiments because of that. But i probably will try to apply new knowledge from Tutorial in a 1-2 weeks anyway ;)


Thank you for explanation of hop, tried to use it at Tutorial, got some good results (44:13):

Earlier when you was talking about hop i was thinking more about big chain jumps as in the beginning of my Tutorial run, that one really speeds you up if you time this properly and gave me a huge breakthrough imho

Forgot to show my input, was feel more to just play. If that's interesting for you, let me know, can think about setting it up it next time :)

If you want to know how to do double dash i can try to explain, i can reproduce it pretty consistently now ;)


I'm also curious, do you have a stats for how a lot of runs done? I think that's A LOT for me, would be cool to know the number :) Btw how a lot of runs do you have to take to do a record for last 2 times (1 per level)?

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Really well done! I'm working on some new tools that should help. I don't any concrete stats but I've run each course many many times. I spent hours creating those records haha.

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I just finished a big update for the game. Let me know what you think :)

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Before i reply i was thinking of creating new post either here but as a new thread (because going inside big thread imho is really inconvinient) or at your game page. For the last one i guess it's good to show some engagement but on the other hand it's probably will be a lot of messages, so i wanted to ask you, what do you prefer?