Great! Maybe we need increment the difficult.. Yes In updated versions we will add more diferent defiances and enemies..
What skills do you think we could add to enemies??
Viewing post in Dungeon Defiance (Prototype) comments
Enemy skill ideas:
- Deals one (additional) damage to each hero in the room on turn end
- Regenerates 1 hp per turn
- Takes 1 less damage from attacks
- Negates the first attack against it each turn/action
- Moves 1 space towards the nearest hero at turn end if the room is empty, blocking other events it moves onto until defeated
- Summons other enemies
- deals damage to heroes passing through adjacent rooms unless they pass an agility check
- On hit, teleports the struck hero to a random empty room
- deals damage in torches rather than hp
- Must 'unlock' (using a certain amount of certain die faces) to attack each turn. Probably should only consume the needed dice, not an action, or should need very few die faces and/or be reserved for bosses.
- Invincible until a certain other monster is found and defeated
- Places a weaker version of itself in all adjacent empty rooms on defeat
- Exists in two separate rooms at once and both halves must be defeated in a single turn to kill it.
- A random hero takes 1 damage each turn end until the monster is found and slain.
- Each hero must make a trap disarm check v.s. 1 damage at turn end until the monster is found and slain.
- A chosen hero must make a trap disarm check on turn end or the party loses a random item (the items are recovered when the monster is slain).