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Great! Maybe we need increment the difficult.. Yes In updated versions we will add more diferent defiances and enemies..
What skills do you think we could add to enemies??

(+1)

Enemy skill ideas: 

  • Deals one (additional) damage to each hero in the room on turn end
  • Regenerates 1 hp per turn
  • Takes 1 less damage from attacks
  • Negates the first attack against it each turn/action
  • Moves 1 space towards the nearest hero at turn end if the room is empty, blocking other events it moves onto until defeated
  • Summons other enemies
  • deals damage to heroes passing through adjacent rooms unless they pass an agility check
  • On hit, teleports the struck hero to a random empty room
  • deals damage in torches rather than hp
  • Must 'unlock' (using a certain amount of certain die faces) to attack each turn. Probably should only consume the needed dice, not an action, or should need very few die faces and/or be reserved for bosses.
  • Invincible until a certain other monster is found and defeated
  • Places a weaker version of itself in all adjacent empty rooms on defeat
  • Exists in two separate rooms at once and both halves must be defeated in a single turn to kill it.
  • A random hero takes 1 damage each turn end until the monster is found and slain.
  • Each hero must make a trap disarm check v.s. 1 damage at turn end until the monster is found and slain.
  • A chosen hero must make a trap disarm check on turn end or the party loses a random item (the items are recovered when the monster is slain).

Wooo, you have many good ideas! Probably we take some :)

Interesting some for bosses..

We think in a spider that capture in a web your heroes and need some hands or swords to free. 

Ty for your ideas!!