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I enjoyed the look and feel of the boat scene, but I found myself unsure where to go sometimes. The enemies show up randomly, and without much visual indication of direction, I occasionally drifted too far or spun around not knowing where the action was. I think adding a few simple visual cues—like floating arrows, enemy glow, or a mini-map—could help keep players more focused and engaged. It wouldn’t take away the freedom, but it would give the scene a stronger sense of purpose.

I understand what you mean. I will continue to improve and enhance the user experience of the game.