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(+1)

Hey, so remember when you posted a WIP of this in the server and I said, and I quote: “Kinda wanna beat you up just looking at it. Great work.”

It’s on sight, pal. 

I don’t think I’m built for these kinda games, man. As someone who wants to review this, I’m kinda at a crossroads, cause all the things I wanna see added or changed would, in some way, remove some of the challenge. I was gonna suggest making the power meter a sliding scale similar to how the power meter in a golf game would work, but that means you could realistically safely bail from just about any situation, and that would make a lot off stuff easier. It’s a delicate dance, and for what it’s worth, I think you did what you set out to do and you did it well. The downside is that I have to beat you up now. I have to beat you up so hard, they’ll have to come up with a new word for how beat up you are. Like, don’t get me wrong. The art is fantastic, the music is genuinely soothing and calming which kept me grounded in some frustrating moments, and when I got up higher and high, I felt myself having fun! Till it all came crashing down, literally. 

So I have to beat you up now. Sorry man, I don’t make the rules. I’ll probably give it the good ‘ol college try again, and if I get further maybe I’ll edit and leave an update. Who knows if I will, I got a looooot of games to burn through so I guess we’ll see  

“True wizards persevere” 

…Whatever, man. Wizards suck anyway…

(+1)

Tis only fair, I beat you up in game you beat me up irl lol. Regardless I appreciate you giving it a try, I’ve had worries about people not being able to beat the game during the jam period, but making the game was oddly therapeutic so it ended up becoming a game I made for the sake of having fun developing. That’s to say your comment  about achieving what I sent out to do was really affirming, so I thank you for that!

Of course! I played it up for laughs a bit, but I would argue that I had more fun moments than I had frustration. In a sense the frustrating parts are what made the fun moments of fiero feel great. I was more so laughing along with the game as opposed to getting genuinely frustrated at it, cause at a certain point you gotta have a sense of humor about falling alllllllllllllllllllllll the way back down…