- I mean the blood animation overwrites the stair graphic so it looks like the stairs become invisible while it is present.
- Oh, so they don't get classified as kobold #1 moving, then kobold #2 moving, etc. in near-simultaneous execution. I thought that would be the way (make one of them move first based on order of procedural generation).
- As for the keys, I'm not sure of what was happening there. I had to click.