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  1. I mean the blood animation overwrites the stair graphic so it looks like the stairs become invisible while it is present.
  2. Oh, so they don't get classified as kobold #1 moving, then kobold #2 moving, etc. in near-simultaneous execution. I thought that would be the way (make one of them move first based on order of procedural generation).
  3. As for the keys, I'm not sure of what was happening there. I had to click.