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an idea that i think would fit this game is item combos for example the scroll of spanking paired with the amulet of glutton as the game continues they progressively get larger potentially even becoming immobile and or a choose when you use type where you have multiple opportunities to use different magic items and depending on where and when you use them different outcomes can happen also great game 10/10

Oh that combo comes into play, don’t you worry! Much of the game is going to be linear puzzle solving though. As a solo dev, I am trying to keep things within a scope I can manage, and multiple-choice scenarios get really complicated really quickly.