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(+1)

Good job, the game runs and plays well, some fast/simple changes that will improve the game 1-Making a browser version because that's what most people play. 2-Using monitors/boards to display text instead of bottom of screen 3- Adding omni_lights/particles/moving objects to give the environment a little bit of life. 4-Hiding parts of body and showing only hands/arms 5- Faster/dynamic movement and jumping 6- Some form of tension/threat/something_going_wrong

I tried to make a browser game near the end but I couldnt because I used volumetric fog and switching to compatibility removed it all. I didnt have time to figure it put before the testing phase of the jam. most the stuff I did in the game I all learned throughout the jam, before it all id done is make a 3rd person cam character controller with a raycast wall jumping. I did want to do the windows for the terminals initially but while learning it I figured implementing it to the dialogue would be easier and then I just didnt have time to change it. I think now I can do it and will next time. As for the lights and particles and moving objects thats all entirely beyond me. I messed a lil with particles trying to make a sandstorm but didnt work out. never touched shaders so no idea how for lights. I kinda liked looking down and seeing the robot chest but some animations were a lil glitchy cus of it. Idk why I didnt even think to hide the body along with the head though. ill keep that in mind next time. I wanted to keep the movement slow. I did have a sprint but as the game was short I kept the player slow, plus I wanted it more of a walking sim originally. the plan kinda changed with lack of needed assets so I added the parkour to fill space. Not the greatest decision but whatever. Some kinda tension or chance of failure wouldve been good. With this experience, next time ill keep that in mind. Thanks for the feedback! I appreciate it and its very valuable!