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Yeah, I definitely see the appeal of the agents. Their ability to reduce your range of options would make the game easier to follow and give the player a better ability to plan their future actions. We'll keep it in mind, and see if we can either bring some agents back (possibly with a Name which uses agents) or try to give a geographical side to some of the powers, so you need to focus down on one part of the map.

Maybe it would be useful to see who would like you voting in a given way in some popup you could click to see. "View voting liking outcomes" and then you'd pick an option and it would say "These people would like you more, these people would hate you more if you voted this way". Sounds like it's information the player should have access to, and wouldn't be too hard to implement.

Just released a new bugfixed version, so download that one before you play V3. Fixes a bug allowing 0 cost powers, along with a few other things that were pointed out by the community.

I'm probably never going to develop this full time, sadly. My real job (AI researcher in self-adaptive systems) is what I want to do with my life. Game dev is a fun hobby, but I fear it would be far less fun if I made it my main career. That's part of the reason why the project is open source, so if someone wants to develop it full time they can take it over and make it a full scale project.