Really cool. I got to 11, was pretty hard! Liked the shader effects you had on it.
Felt like the all white aesthetic plus the blur made it a bit hard to figure out what would kill me. Would make sense to change all the damaging elements to a different color or find some other way to make them pop out.
The camera being locked on the character made it hard to tell exactly what would be in the next room. In a lot of games if you press S/down it pans the camera down so you can see what's in the next room -- that might work for this game