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(1 edit)

It's been a while since I tried Spinner Defender, and the changes you made are excellent, congratulations.
I particularly liked all the graphic and sound improvements and the addition of a new map, although this unfortunately is not different from the original, which could be improved by making one of the two easier, I found the game much more difficult than before .
The menu is simple and easy to navigate, the instructions are concise and clear but sufficient to understand the functioning of the game.

Now the pains begin, I'm sorry but there is still something, little, to improve. The sound addition has been great, but there are still no options to turn it down or turn it off. Better if divided into Music and Effects. After a defeat you cannot restart the level but you are forced to return to the previous window.

At the moment this I noticed, I don't think the game needs too many changes now, especially if you have decided to move to new projects. I am very happy to see you finish Spinner Defenders and I am looking forward to trying your next work.


Thanks for including me in the credits and good luck.

Dar Vacui

(+1)

Thanks :) glad you liked the aditions to the game, i know it's not that different from the base game, but i did this to keep the small scope of the project even post jam, i just wanted to learn what i could to reach the most polished state possible to hopefully have all the cards in hand for future projects. Sorry about the sound, i couldn't figure a good way to have proper options for separate volumes and such so i tried balancing everything, i know it's not ideal :( 

Also it's normal you got a mention in the credits since you provided some useful post jam feedback ^^

Thanks for taking the time to try out the final build and sharing your thoughts man, cheers ! :)