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I just had the chance to try out your game and wanted to share some thoughts. 

Overall, I really enjoyed it—there’s something genuinely fun and charming about the whole experience.


What I liked:

  • Combat feels great. The fighting system is really solid—responsive, satisfying, and even a bit silly in the best way. It has a good flow and feels fun to engage with.

  • Lighthearted tone. There’s a playfulness in the design and presentation that I really appreciated. It doesn’t take itself too seriously, and that makes it enjoyable.

  • Shop system. I liked the idea of limited, randomized items between levels. It added some variety and encouraged me to experiment with gear.

Suggestions for improvement:

  • Better UI feedback. It would be super helpful to see things like enemy health, number of enemies left, cooldown timers (like for dodge roll), and player health in numbers. These would add a layer of strategy and clarity during combat.

  • Menu navigation. At times, I wasn’t sure how to go back or restart. Some menu options felt unclear or incomplete—maybe a bit more polish there could improve flow.

  • Gear progression clarity. I love the idea of optimizing your character through gear, but right now it's a bit hard to tell what each item does or how it affects gameplay. More visible stats or changes would really help here.

Despite a few rough edges, I think the game has a lot of potential. The core mechanics are already strong, and with a bit more Gameplay , UI and design polish and clarity, it could really shine.

Thanks so much for sharing it—it was a blast to play!