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To finish the demo: use the archer for DPS along with the turret, the rogue to clear the marks, the tank to absorb damage, and the wizard to clear the waves. Remember, poison can't hit you, the rogue can't be attacked when invisible, and the level 2 turret is really strong.

what abilities work best for the wizard? they seem overwhelmingly weak in my experiance

(+1)

It's true that mages are very vulnerable. To avoid getting hit, prioritize positioning near trash cans, as mobs will likely collect trash instead of attacking. Otherwise, I use poison, then void orb to pack the mobs, and lightning to hit in area. The mage is really not to be prioritized.

waiiit I never thought about that first point thats so smart