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This is a game I lack the brainpower for, mostly in terms of tracking elemental weaknesses in realtime etc. I see that largely as a communication issue though. The core concept is really solid, I love the idea of actively using/switching around the wheel and rotating it, and the movement controller is pretty nice.

I never quite got the logic behind why some bounces would work or fail, nor really what my spells did outside of change colors, but it didn't really stop it from being fun. In a lot of ways, it was refreshing to play something unique and indiscernible. This definitely left me wanting more, while also making me think about the other ways throwing things would be fun in games. Great work.