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Fun concept!

If I had to find something to complain about it would be how the flames dealing damage can make it so you only have to play the beginning of the exorcism and then move away from the keyboard until the boss is done.

As the flames stay there until you pass over with the mouse, you basically get a firewall that kills every single ghost.

What if the flames slowly crept towards the player? What if they despawned after a bit if not collected?

Had good fun playing it, though!

Yeah, the balance isn't great. But you'll be happy to know that I plan on changing some of the basic attacks, adding more upgrades and rebalancing the whole thing so it continues being challenging for the whole playthrought! This kind of game needs to stay somewhat challenging, but also give rewarding feelings to the player if I want it to have any chance of success! Lot of work, but I'm excited :D

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Really looking forward to playing it when you update it!

Thank you for shining a good light on how Godot can be great for quick prototypes that also look good!