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Cute art style, but game essentially comes down to spamming direction buttons, which gets pretty annoying after a few levels. Really hurt my hands which tanked my enjoyment. Timer really didn’t add anything other than perceived deadlines as far as I can tell, or maybe dying as the timer ends causes a bug. 

Conceptually decent, but not the most fun.

hey, thanks for trying! Yeah I originally planned to have an upgrade system that made mining simpler with each level. It’s essentially a score attack game. When the timer ends it spawns a ghost that chases you and takes your money. Thanks for the feedback though, really valuable insight into what I need to think about from a design perspective 👍