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Hey there glad to have your input. I’m sorry you encountered issues like that. I’ll address what I can here. So you were talking about not being able to pick things up in game. When you mention the cursor I’m assuming you mean the mouse cursor and not the in-game interaction guide that tells which tile the player will interact with. As far as the mouse cursor goes, where it is positioned has nothing to do with what you pickup or interact with. It is entirely based on the guide I mentioned before, which is by default invisible, but you can make it visible via settings.

I suppose it could also be a bug, but picking up things is pretty much just a simple left click. Not much there that can break.

As for remapping keys, you actually posted this right around the same time someone else made a similar thread. As I told them it’s on my list of things to do. I told them that I would consider bumping it up in terms of development goals. Since two people have now talked about it I’ll see if I can get it in quicker. I would have liked to launch the alpha with it but a lot of QoL stuff got pushed aside in favor of content and bug fixes. I don’t think it should be very difficult but, well if I’m being honest, usually nothing is painless in coding. Still I’ll see what I can do.

As far as your performance issues I suppose I have two questions along with a guess. First, as far as specs go, would you mind telling me what you are running? I’m mostly just curious about processor, RAM, and if you have a graphics card. I also wouldn’t mind knowing if you are on Windows, Mac or Linux.

Second question, once the game loaded was it lagging or performing poorly? Based on what you said I’m not sure if the video you were watching started to buffer or the game’s performance suffered when running both. Or maybe both the video and the game had issues?

I’ve been doing things recently to try to make the game run more efficiently. I’ve still got some kinks to work out obviously. At this point my only real guess is that the video started to buffer because when you open the game it had to load a lot of stuff into memory. Based on the specs of your computer that could bring other things to a halt. However as far as I know I’ve never had issues with lagging out other programs when opening it. Might depend on the OS you are running.

I was not expecting a response today, you're fast!

I guess the cursor thing was just a coincidence, having the guide visible helped tons, thanks. Though I do have to click twice sometimes that could just be my computer.

Before the game loaded, the video I was watching was lagging, not the game, the game just wouldn't load. After I paused the video the game loaded and played fine but the video continued to stutter, as if my computer prioritized the game..

I'm running windows, no graphics card.

RAM 4GB
Processor Intel Celeron N3050

Thanks for the info, knowing what computer specs people are running helps me to gauge how well the game is running. I don’t mean this as some sort of weird brag but my computer is fairly strong so its hard to tell just how efficient the game is when playing on it.

In any case the double click thing is interesting. I’ll have to check the code but I can’t think of anything that would make you click twice.

As for the video stutter that is strange. My only guess is this, which is a bit complicated and hinges on something. This game is made in Construct 3. The way Construct exports games is by using something called nw.js. This is basically a shell that can be thought of as google chrome but in app form for the desktop. If you were watching the video in a chrome window I suppose there could have been some sort of hiccup between the two. That is pure speculation however and also something out of my control. I will make sure I’m on the newest version of nw.js for the next version in case the people who make nw.js fixed any bugs. Sorry I don’t have a more concrete answer on that one.