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(2 edits)

Strong features:
Nailed that Celeste feel.
The mixing quality is fantastic. Every instrument has breathing space and the stereo component is executed nicely.
All these little sounds playing from time to time keep the track engaging, and I find them funky.
Great work with different energy levels, this is definitely your strong side.
It would actually work in a game, so great job!
Some suggestions though:
As it would be a platformer, this means that the song would be played over and over and over again, so I would work with the "loopabillity" a little bit more.
I find the drums a little bit jarring, especially the snare and the hi hat (it starts at 0:37 and never seems to stop, catching the attention of my left ear. Might be just me, but I would either find a bunch of different sfx to vary it a little bit or decrease its amount, so it would not demand that much attention)
I also find the synth (at approx. 1:37) a little bit too high. I would not be able to play through several hours of that.
But that would only be a thing if it was a game, as a singular composition, you did a fantastic job, I've had fun listening to your song. 

Thanks for all the comments Nuageux! Appreciate that you enjoyed the mix and feel the Celeste vibe was there. In terms of your suggestions, I agree mostly for sure, the drums could do with a bit more variation in places (I had planned to low pass them at different points but didnt get time to work on specific sections as much as id like to. The synth I agree could do with a low pass overall just to tame it. It was interesting as I thought about going for a loop type track but I felt I wanted to illustrate more of a section by section aspect to the game with it and a loop just didnt feel like the right kind of thing for that, but I agree there would have to be changes if it were looped. Thanks so much for the feedback!