This looks pretty neat. Any chance of also having a Pages version, instead of spreads? I'd like to print it up and give it a try solo tonight. Would you suggest one character for a solo run, or a party of 4 or so?
I actually never tried throwing one together because I thought it would be a nightmare, but it turns out it wasn't! Should be a singles doc available now.
As far as solo play goes, either of those would be fine, though I tend to lean toward single character myself. If you go that route, I tend to prefer a character that can have at least 1 follower, and you might want to roll for gang size with disadvantage so you're not getting too swarmed at level 1!
Thanks so much. I hate to bug you about stuff like that, I'm just really digging on the gameplay loop you've created here. There's a lot I'm kind of guessing on, like how Region skills work, but I'm just overthinking it probably. I looked at the World of Dungeons game you cited as an influence. Is there a mechanical reason you reduced max attributes to +1? As brutal as this game is, if I ever get a character to survive long enough, having a +2 or even +3 like in WoD would feel so good.
Thanks again. I'm loving this game so much.
Hey, you don't have to apologize for stuff like that! It's actually super helpful to have typos and whatnot pointed out.
A character's personal attributes are capped at +1 because my experience with Powered by the Apocalypse games has been that things get a little too weighted on the full/critical success side when a character has +3 in their main stat, so I wanted there to be a bit more of an arc to a player reaching that kind of height. Element Resist is similarly a bit harder to get than most PbtA games because a flat reduction of 3 or more to all damage has a very real risk of making combat trivial. And this is a combat heavy game! 😀