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(+1)

Oh, oops! Looks like the Mystic got lost in an editing shuffle, along with changing that ability to "rangeproof". I've fixed all that and will get new versions up later today. Good eye!

Thanks so much. I hate to bug you about stuff like that, I'm just really digging on the gameplay loop you've created here. There's a lot I'm kind of guessing on, like how Region skills work, but I'm just overthinking it probably. I looked at the World of Dungeons game you cited as an influence. Is there a mechanical reason you reduced max attributes to +1? As brutal as this game is, if I ever get a character to survive long enough, having a +2 or even +3 like in WoD would feel so good. 

Thanks again. I'm loving this game so much.

Hey, you don't have to apologize for stuff like that! It's actually super helpful to have typos and whatnot pointed out.

A character's personal attributes are capped at +1 because my experience with Powered by the Apocalypse games has been that things get a little too weighted on the full/critical success side when a character has +3 in their main stat, so I wanted there to be a bit more of an arc to a player reaching that kind of height. Element Resist is similarly a bit harder to get than most PbtA games because a flat reduction of 3 or more to all damage has a very real risk of making combat trivial. And this is a combat heavy game! 😀