Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Any tips on drawing different variations and morphs of a single Sprite? (NSFW)

A topic by LBeef created 8 days ago Views: 111 Replies: 2
Viewing posts 1 to 2

Hey everyone!

I'm developing a dating sim game that focuses on weight gain, and I'm currently struggling to find ways to speed up the drawing process — since I’m working solo.

Because the game is weight gain-themed, I need to draw progressively larger variations of the same characters. I also want to rig the sprites to create a more dynamic and interesting experience.

I'm considering using layer masks (I'm working in Clip Studio Paint), but honestly, any advice or tips would be super appreciated!

This is my first game, and also my first time starting a topic here, so if I do anything wrong, feel free to let me know — and please be kind! :)

(1 edit) (+1)

You can use 3D software like Iclone, Daz 3D or Poser (Renderosity.com)

The software comes with 3D figures that you pose, and then render (create a 2D image from what's on screen). It's very easy to make the character thinner or fatter - it's mostly built into the software and characters.

There's a bit of a learning curve, but once you get the hang of it, it's much faster than drawing. Also the renders can look photo-realistic and professional.  In most cases, the render (2D image) is your own and you can use it for commercial purposes.  (Exceptions are freebies where the artists specifically exclude commercial use).

Tysm! Im gonna take a look ^^