man, the potential your game has is off the roof, the quality is top tier for an indie (?) and i can only urge you to keep giving it your all to it! that being said i have a few tips if you'd like to hear them, mainly just the contrast, like someone said, given that the palette of the game has been designed so well but the pace of the game is so fast it gets hard sometimes to differentiate enemies with their cammo (which is actually a good mechanic ngl), the auto aim and the cursor having the same color made it a bit hard to tell one from the other so i'd suggest maybe making the colors brighter or add some shading that makes it easier to distinguish from the aiming pointer during the explotions and high-particle moments