No SFX? The horror!! No breaks allowed :P
It's fun how the power scaling goes nyooom. The skills really feel impactful, and not just a token "enemies get hurt more". The game became significantly easier when I unlocked the hover-to-activate. Towards the end though, the skills and the like don't feel as impactful anymore. For a jam though, I have nothing to add--you did great.
Future features could use probably...
- Varied/stronger enemies
- RPG-like classes? Eg a specialization per run, where you can focus more on ghosts busting other ghosts, or more on the flames busting the ghosts and the circles not outputting lights anymore. (I guess its very Kiwi Clicker.)
Thank you for the fun time. :D