Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you for all that excellent input!

A lot got cut at the end but I will answer as many of your questions as I can. 

" I appreciate the ammo variety, but does it really matter? "

Yes. The body determines mitigation types. For example, fire does less damage against demon-bodies aliens, physical does less against robot-bodied aliens, etc. The original plan was to include the resistance types when an alien is rolled but we ran out of time. 


"Why are the aliens stuck in a blender?" 

That is their rocketship. It says so on the ship. 


" What does a virus have to do with the aliens?"

Nothing. The only mention of a virus is to say that due to it, you are the only human not quarantined, which is why no one else is fighting them. 

 "Why does defeating the aliens magically save the world, when there is a virus pandemic, shouldn't we be fighting the virus?"

The victory text  doesn't say you've saved the world. In both text and picture, it actually says the virus is the next threat to face. 


"Not to mention that the game tells you that you can change your ammo type AFTER battle and not DURING the battle..."

Because it was supposed to originally be 20 mobs. That got dialed back, as well. 

"As it is the aliens are just as strong as the space ship the player represents, because of this the only reason why winning is possible is due to the player having the first turn."

Attack dmg is based on both a random and damage type mitigation modifiers. The aliens actually have an advantage. 

"The blender is blurry, the aliens are very messy and squiggly and the mishmash of art styles doesn't help either."

I agree on the artwork. However, the art team is comprised of a 7-year old and a 13-year old, both new to the tools they used. 


If you want to follow the development process (which might answer more of your questions), we blogged it at the link below, with videos of each of the three days.

https://themess.com/tag/game-jam/