Right off the bat, Get Lost in Galgenbeck, in terms of visuals, is one of my favourites. The worn yellow background really fits the theme; the urban centres of the dying world are not pleasant, or sanitary places at the best of times. Furthermore, the drawing of the Extra dimensional Moth one of my favourite illustrations; its horrifying and I love it. Combined, its a stunning result. The locals in which the directionally challenged can end up are all disgustingly colourful and very Mork Borg, however they also present opportunities for misadventures, side quests, and the occasional reversal of poor fortunes. I think a few locals could easy become adventure sites, and the monsters could also be used elsewhere.
If there is one criticism I have its the layout. There is a lot of content here and it is very densely packed. As a result, it can be difficult to read. A few times, I found myself believing that one entry was part of a previous one, only to realise that it was its own entry. While I doubt there's an easy fix for this problem, its something which does impact GLiG.
All in all though, I have far more positive things to say about GliG than negative, and its earned itself a spot as one of my favourite entries Its presentation is striking, and each local is awash with possibilities. For those GMs with players who like to wander around dark alleys and find trouble, Get Lost in Galgenbeck has you covered.