Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The two word restriction  meant I had to do a lot of refactoring to make things work.  Originally I had the game designed as a dungeon escape game, but I just couldn't explain the situations in a meaningful enough way, so decided to switch to a narrative / traditional adventure.


The funny thing is... After coding in two words for a whole day, I couldn't stop thinking in two-words... "Make Coffee" I'd think to myself, "Go Down", as I walked downstairs "Open Door" as I opened the lounge door, "Fill Kettle" .. and so on.  Then I was imagining the parser responding "Kettle full!",  "Kettle boiled!"... I had to read a magazine article  to snap myself out of it.  XD   

I am going insane aren't I?

(+1)

No. That's normal.