Thanks for the suggestions:)
originally my idea was to set up checkpoints, and the obstacles send you back to the nearest checkpoint. However, to keep the chat process smooth and with my time management issues, that did not happen. Currently this game has no losing conditions as my entire purpose is to make a game where the player wins no matter what:) However, the gameplay is definitely lacking because of that sadly.
Thanks for the review and I could use this as a template for a future project:)