Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey Aero. Love this plugin(so much) but I am having a problem with v3. I've used the previous version for years now so I am comfortable with how it works. I know I am missing something.

Since upgrading I get no response after calling the plugin command to generate and transfer, with no error in the console. The event turns to face the player, and test messages before and after the Plugin's command run but the plugin command does not.

I've tried this in a new project with only the four plugins packaged in the DL. I have tried calling a transfer command after the plugin command just to see(during my initial trial and error) and the map looks like it does in the editor.

The demo project works so I know it's operator error.

Hi Spiderbob,

I recently found out that the generator does nothing if the space map does not have any child maps (e.g. details, grass, ...). Internally, the generator waits as soon as all child maps are loaded - which obviously never happens.

It will be fixed soon. In the meantime, try adding a child map to your space map; it can be empty.

(1 edit)

That was the problem. A blank child fixed it right up. :)

I had a guess you knew there was an issue judging by the RPGMakerWeb Forum post being locked.

Thanks for the response, your pluggy's are awesome and as a hobbyist just so much fun to play around with. The compatibility with Sandbox is nice as well. 

*Edit: Just a peculiarity I found in my testing. If you don't have any child maps, and you set up the command to throw an intentional error it still does nothing. Since I got it to work(blank child map) it now throws an error under the same setup. To create the intentional error I set the "Template" parameter to one of the headers. I used "== SNIPPET-LESS ==" to test as my template.

I let the forum thread locked by myself because the forum rules don't allow paywalled plugins. While there's a free trial it doesn't allow exporting a game so I felt like I would exploit their rules.

That's also the reason why the Sandbox doesn't have a thread there.