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It was definitely amusing! What would make it hilariously fitting is if the enemies upgraded with you every time you collect something; if the patrolling tanks also drove faster, that'd be downright comedy (and probably super-challenging).

On a more practical note, I think a Metroid-like automap per level, accessible via Tab or something, would be helpful. But I'd really love for the trees to be destructible after a shot or two, even more so.

I do have plans to continue development - including enemy upgrades, more interactive environments, etc.  I won't be updating this specific version (I want to keep this as a fair representation of 7DRL results), but I'll make sure to link the "ongoing" version from this page when I have new stuff to share.

Thanks for your feedback!