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For a first game this is well done! loved the idea that a ghost can pass through walls but the objects it carried cant, makes it more challenging. However since the map is so big perhaps you can add additional drop zone or make the map smaller to make it easier, i also found a bug where the enemy chase the player but then glitch out like teleport instantly once the player out of range. The background music doesn't looped so when the music is finished, there is no music played in the background again.

(+1)

Thanks! I switched the audio player last minute to a global player and just forgot to hit the looping setting lol. Ill see if i can figure out the glitching, still trying to learn.