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I liked that everyone managed to have pretty clear animations, and the game feel of the fighting was very strong - especially seeing people get knocked back from the kicks was super satisfying. Having different moves for upwards and downwards aerial attacks was fun, but it was pretty difficult for me to be able to get to use the upwards ones, I think I would either press it too early before my character actually took off, or too late and I had already reached the apex. Really appreciate all the different story modes, I imagine they'll get expanded out more as the cast get larger so I'm excited to see how it all resolves.

Thanks for playing! Yes, there's a lot I'd like to expand with this game... and I think re-vamping the aerial attacks will be on the list. I like them in theory, but they are hard to pull off effectively... and some, like the "down-stomp" were more useful in my head when I imagined it, but really doesn't work well in practice.

I appreciate the feedback, and thanks again for playing!