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the beginning arpeggio of "Witch Chorus" had me intrigued, and the rest of the track had me immersed in the environment of the game immediately! your instrumental palette works well and lends a particular vibe that coincides with what you were aiming for, nicely done!

i love the percussion of "Masks and Monsters" — a focus on drums always lends to good tension and high-action! personally, i'd want to see even more on how the theme can evolve and vary, since you mentioned that in your project page!

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I know I really wish I had a better way to explain how that works. I’ve tested the idea with the developer and it works really well. Hopefully we can get a playable demo up and running this year!


Thank you!

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no worries!! i hope it crosses my vision again when the demo releases bc i have the memory of a goldfish >_< i love indie games, and the idea of monster mutations really captivates me

edit: i just remembered there's a steam page, adding it to my giant-ass wishlist LMAOOO