Don't worry too much about Lin - the next update in a week will have an easy to get point for her. Also, do you hava a list or something of my grammer/spelling mistakes, so I can correct them?
Now how to beat this fight: As you’ve probably guessed, you’re not supposed to win phase 1 directly – the actual win condition is to survive until the beginning of round 8, after which the cavalry arrives. To get there, three ways exist: First, there’s the risky approach: Funkelregen’s Deconstruction ability has been a little bit reworked: It no longer stuns Funkelregen and her target. Instead, it applies a DoT and suppresses enemy regeneration. Additionally, Funkelregen regains the drained damage as energy. I guess, due to bad wording, this wasn’t obvious to everybody… Anyway, in the second round, apply Deconstruction to one of the smaller ships. This will inevitably cause you to lose the station and to Funkelregen tanking some hits. But after rebuilding the station, you just need to spam Repair + Hypermissiles – if timed well, you even can get a blueprint and once it’s just a 2v2, the fight is basically won. Needlessly to say, with this tactic, you’ll have a larger period of time, where you can’t effort a stray hit targeting Funkelregen. Second, you can just turtle. Spam Repair on Funkelregen and let the Station do whatever… The only problem with this strategy is that, when over the whole fight none or only 1 hit is targeted at Funkelregen, you’ll run out of energy in the last turn. And lastly, as you know, the minigame will skip itself after failing 3 times. Of course, I’ve heard the complaints and made make adjustments. Mainly I’ll nerf the damage of the torsion cannons from 150 to 125 in the release next week. Also, the win condition wil shift to just run out of energy.