Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.Views.BattleView.OnItemUse (GameSystems.JourneySystem.Cards.CardItem state, JourneySystem.Battle.CreatureModel caster, System.Collections.Generic.IEnumerable`1[T] targets) (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.States.SelectItemTargetState.OnCreatureClick (JourneySystem.Battle.Views.CreatureView creature) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

(1 edit)

What exactly did you do? Can you describe it? 

I died fighting a goblin, and the error screen popped up.

Thanks for the information, I’ll try to find the cause of the error and fix it.