The vibrant aesthetic of the game drew me in, and the gameplay was great fun once I got the hang of it! Loved the different types of enemies that popped up, with their different behaviours and designs. I also found joy in exploring and stumbling across secrets (eg the keyhole), blueprints, and new biomes. Making the player click at the right time when using tools made the experience more engaging too, as it forces the player to focus and makes it less of an idle task.
It took me a while to work out what I was doing, and how to do it, so I would recommend clarifying a few things:
1. I didn't realise that I needed to pick up the stone and wood on the ground at first, and that's essential for harvesting more materials, crafting, and progressing. It would be great to highlight those materials more obviously to go, "Look, player! Pick these up!"
2. From the gear icon, I thought that pressing Q would bring me to a Settings menu, but instead it brought me to a separate crafting screen. I think the icons for the crafting screens could be clearer to indicate that one is for crafting tools/weapons, and the other is for building things in the world.
3. Until I watched Zackavelli's stream, I didn't know I was meant to build blocks around the fire to protect it. Definitely emphasise this!
4. I claimed various bounty rewards, but wasn't sure what they did. It might help to have a tooltip or some kind of description to explain them.
Overall, I think this is a promising survival game, and I hope you keep working on it!