A little update to my previous reply—I already implemented the "X marks the spot"-feature in the game. I compromised a bit and it now shows the approximate location based on the scene, which I think works reasonably well and is informative enough. 🙂
Viewing post in Background Art Overhaul and Progress on the Game comments
Haha, a bundle would be super nice! Thanks for that! The game is on my wishlist, so I'll definitely get a message when it comes out.
Several playthroughs are a must, of course. I want to find out everything! Also, the bad ending usually gets me first, so I'd have to play at least until I make it through the game alive. 😅
One thing I'm curious about: are the decisions in your game all tied to a possible ending or are there some that are more, shall we say, cosmetic? Basically just to deepen the MC's personality? I like the inclusion of (some) choices that don't change the outcome of the game, but I know of other players who don't seem to like that, so I was interested to see what your opinions are.
Showing the approximate location of the scene sounds like a good compromise. I just realised that I haven't thought too much about how to implement such a feature and how much work it would be to set it up. I just thought: Hey, that would be neat! 😙
A large majority of all choices affect something, but there are a few that are just for flare, or cosmetic like you said. I don't want to spoil any actual choices, but for example there is one choice that deals with the mc's morality, but doesn't have any long-lasting effects. At least for now. 😉
And don't worry—getting those "bad endings" first is a proud visual novel tradition for the few honest players! 😅