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Here's my feedback:

  • unique game mechanic, successfully combined bullet hell + card game
  • Music & sfx very cool
  • Different attack types (player & boss) made the game more interesting
  • Warning sign before the boss's attacks is nice touch.
  • Player collision feels fine

what can be improved:

  • mouse position feels redundant since the boss is always at the center
  • lens distortion a little bit too strong (or maybe it's just me)
  • pixel size not consistent, for example: the bullet
  • consider giving feedback when player tries to shoot while MANA is not enough
  • maybe provide more room for player to breathe. Constant dodging can get a bit tiring

This is just my perspective, feel free to take it with a grain of salt. Overall, good job!

Thank you for playing!

I am honored on all of the feedback, looking forward to expanding and improving QOL features on break hopefully, especially difficulty scaling with introducing more enemy types. I think I've had too many gungeon might explain the lack of breathing room 😅

For the boss not moving part, I tried early in development where the boss can dash to the player or strafe around the player while also keeping the card queues but had a 40% chance of it spazzing out of the screen or rotating endlessly so I just cut it haha, will overhaul definitely. 

thnk youu very much for the valuable suggestions!

This was considered btw-