Thanks for playing dan apresiasinya kak :D
Untuk soal kenapa tdk turn based, salah satu ide yang awalnya ingin kita capai adalah aspek fastpaced dari game - game genre typing (frantic typing seperti typeracer), namun kebetulan kita juga ada draft dimana gamenya lebih ke turn-based (spt game sokoban).
lettucelazuli
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A member registered Feb 23, 2025 · View creator page →
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Nail Bound is an action roguelike in the world of fairy tales.
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Thank you for playing!
I am honored on all of the feedback, looking forward to expanding and improving QOL features on break hopefully, especially difficulty scaling with introducing more enemy types. I think I've had too many gungeon might explain the lack of breathing room 😅
For the boss not moving part, I tried early in development where the boss can dash to the player or strafe around the player while also keeping the card queues but had a 40% chance of it spazzing out of the screen or rotating endlessly so I just cut it haha, will overhaul definitely.
thnk youu very much for the valuable suggestions!








