Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

GORL, I PLAYED OFFLINE LAST NIGHT AND HAVE BEEN ON THE DRAGON ROUTE THEN ONCE I GOT ONLINE IT GOT ALL ERASED!? (ty for making this game but the game is bugging when played offline and suddenly goes offline, my saves are now gone.)

Update: it came back after a while, Idk how it did it but it fixed itself. I suddenlygot notif inside the game that cannot be closed and then I restarted the game and got it all back. 


Btw, notes

The story is a bit confusing because there was no backstory but it's fun to figure it out by playing it. 

Some reactions of the characters kinda feels off, specially with the MC. Idk if he's always sticking his eyeballs when talking to someone, I dont even know that he's yelling at some point until victoria pointed it out. 


The dungeon doesnt affect time in the true universe and thats kind of interesting. 

But the dungeon feels unrewarding to play/ progress like you can only get to see what other models look and not make them wear those like... Yeah a picture is good for only like seconds. I only love Victoria's outfit and Rose's. 

And I'm clueless of how to get dungeon equipments like there's no indicator of how to get those. I just lucky to get the pyromancer cloak by getting certain cards and lemme tel u, it's luck in terms of getting cards. The map sometimes aint good and have lack or resources to beat the boss

The cards keep changing after turns, that shouldn't be like that because the mc only have 4 mana and most combo that deals most damage contains 3 and 2 to combine. So yeah.. The only fun cards are pyro and poison and the shield thing that reflects damage(that should multiply to the percentage of the opponent to deal more dmg) 

I like the stats of the characterz where they have indicators of what they would be after making a choice that is related to the side-chrctrs but what are those for? Will it change the story?/ theirs? 

The spell castings doesn't have if statements/ reactions or outcomes which is kind of wholesome until you think about gooners playing these games aren't kids  🤣( you must punish them for being a slacky spell casters, bro) 


The Segz animation needs to be more fluid and have some dialogues to make it more enjoyable for the user


Lack of sound effects

VA's

Story is kind of fun and yeah, this is worth to play, guys(age of 18+) 

(+1)

Hi there! Thanks for the feedback. Our team is just two people, and we work on the game in our spare time. Because of that, some parts are still pretty “raw.”

Right now, the costumes in the shop are just images, and that’s due to how the characters are implemented. We’ve just started an update that will allow costume changes. Once that’s done, we’ll also fix those odd facial expressions that we currently have to set manually.

We changed how you obtain equipment in the latest update—now it can drop with a certain probability in battles against regular enemies, and it’s guaranteed to drop when you defeat a boss.

In battle, you can discard cards to gain +1 mana. That helps you get rid of unnecessary cards and accumulate enough mana to use all the spells you need. It’s a common mechanic in card-based roguelikes.

As for the character stats system, each character has two story paths: a “character development” path and a “romantic” path. The way you guide them through their development path affects their ending (we don’t plan to develop the game indefinitely).

Regarding failed spells, we decided not to add failure outcomes. Otherwise, players would feel forced to lose on purpose just to see those scenes, or constantly save and reload. We didn’t want that.

We’re still working on the animations—we started development two years ago, released the game a year ago, and only last fall managed to find an animator and a style that fit well. So there are still some scenes with older animations or graphics, which we’re gradually updating.

We do plan to add sound effects, but as for voice acting, we can’t make any promises—quality voice acting is expensive, amateur attempts might make it worse, and we don’t want to use AI solutions.

Thanks again for the detailed feedback—it really helps us keep our focus on what matters most to players.