Thank you very much for your detailed answer and giving us a prototype of roadmap, it's the first time I'm getting so detailed feedback too.
A little more crying about speed kills: when you're moving at high speed and ram into enemy, you start pushing them in front of yourself and during this they are constantly dealing damage you, which kills you really fast.
After playing more I understood that it's possible to interact with altar, I'm getting smarter. the minor nuisance here is that you have to stand in front of the altsr as it itself doesn't have collisions and you can go through it while trying to interact and nothing will work. There probably should be a feature like highlighting the edges of the object that you're aiming at (like in Satisfactory (or Minecraft with shaders, when you're aiming at block, its edges glow)).
Also while playing I came across one major problem: collisions. Somewhere camera just goes through surfaces like this, but when you're surfing on the slopes or using hook to pull yourself upwards, this backface covers the entire screen, which sometimes is really disorientating. !mage 1,2
About the keybinds: you don't have to apologize at all, we all have other things to do, so add this when you can, I'm not forcing you to hurry at all.
About the progression: I thing it'll be good to have both new maps (like semi-open world or something) and map expansion (like when a boss dies, it breaks the floor, opening an entrance of cave network). I like the mechanic with sacrificing blood, and small additional levels between larger ones can be also a very good mechanic, something akin to challenges in Dead Cells, but bigger.
About the respawn button: It can be placed somewhere in the middle of the screen, or the statistic can be a little smaller and buttons will be placed below. Image 3
While talking about explosives, I meant exactly soldier's grenades cause they rarely explode under my feet, all other boomsticks work just too fine, opening a full-scale space program) Image 4
As I understand zapper will be hardly reworked in the future, so I think there's no much point in mentioning it again.
And AK has mad recoil that forces your FOV to go bigger than US's external debt (i can't live without politic jokes).
All in all, thank you for reply, I'm really grateful for it, wish you good luck in future updates!
P.S. The sound of obtaining AK and RPG/Bulldog 6 are swapped (the game calls AK "grenade launcher" and vice versa)
P.P.S. Maybe I'll make some kind of teaser if I have time (it won't be 100% canonical if the game already has lore). Your game seems to really have caught me into its nets and I absolutely don't mind that