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(1 edit)

Thank you so much for the feedback!

You are right, level 3 is where development ended and I didn't really try that keycard switch, you just missed an empty room with a thanks for playing message anyway. 

You raised a good point about the sprites not standing out, I'll definitely think about something to make intractables more obvious 

  

(+1)

You're welcome! I'd like to see what you do with the game if you continue working on it!

Right now I'm experimenting with a roguelite mode, it gives me a chance to design more enemy variety and weapons and have something that can be replayed apart from the main game